1. With the power off, the host loads the game cartridge into their Nintendo DS system.
2. The host powers their system on, then taps on the "Warning" screen and then on the graphic for the game.
NOTE: To skip the opening sequence, tap the lower screen while the music is playing.
3. When "Press Start" appears on the lower screen, the host taps anywhere on the lower screen.
1. The host taps twice on "Versus Mode" (the third option from the top) or presses down twice on the direction pad and then the "A" button.
2. The host taps twice on "DS Download Play" (the third option from the top) or presses down twice on the direction pad and then the "A" button
3. The guest(s) will power on their Nintendo DS system.
4. The guest(s) tap on the "Warning" screen and then on the "DS Download Play" button.
5. When the graphic bar appears saying "Bleach The Blade of Fate", the guests tap on it.
6. The guests' DS systems will ask "Would you like to download this software? Tap "Yes".
7. When the host's DS says that all guests trying to connect are connected, the host taps "Start" in the bottom center of the screen.
1. An option screen will load with one column per each of the four participants (if there are less than four people, the other characters will be controlled by the game's AI).
2. To switch between categories, each player will press up or down on the direction pad.
3. To change the selection for a category, press left or right on the direction pad.
4. The categories, what they mean, how they affect gameplay, and who can change what are as follows...
4a. Category 1: Character (each player selects their own character and any AI characters, each character can be used by all players/AI)
4b. Category 2: Outfit (four available to start per character, each player selects their own/the AI's, no two same characters can have the same color)
4c. Category 3: Card Deck (each player selects their own/the AI's: "Personal Deck" is character specific, "Random" is random, "None" is no power-ups)
4d. Category 4: Team (each player selects their own/the AI's, the only restriction is that all four characters cannot be on the same team)
4e. Category 5: Control (each player selects their own/not applicable for the AI, "Manual" means all non-card moves are via buttons, "Auto" uses the touch screen)
4f. Category 6: Handicap (each player selects their own/the AI's: the higher the handicap, the more powerful the character; can be set from +0 to +8)
4g. Category 7: Controller (set to "Human" for a human player, set to "AI LV 1" through "AI LV 8" for AI - the default is "AI LV 2")
4h. Category 8: Cut Scenes (automatically set to "Demo Off" for Single-Card Download play, "Demo Off" indicates no cut scenes for big moves)
4i. Category 9: Victory Conditions (set by anyone, the default victory condition is infinite time for one complete match with only one survivor)
4i1. Besides the default victory conditions, alternatives include point victories and time victories.
4i2. In point victory matches, the first player to achieve the most points in a preset time limit is the winner.
4i3. Point victory matches can be set to last one minute, three minutes, or five minutes.
4i4. In time victory matches, the player with the most health left after a preset time limit is the winner.
4i5. Time victory macthes can be set to last one minute, three minutes, five minute, or ten minutes.
4j. Category 10: Battle Area Selection (areas can be set by anyone and are identified only by number; the default is for random stage selection)
5. For players to switch between their settings and any AI character's settings, press the "L" and "R" buttons.
Game Controls / How To Play
1. Movement: Use the direction pad (up, down, left, and right).
2. Attack - Strong: Press the "A" button.
3. Attack - Medium: Press the "X" button.
4. Attack - Weak: Press the "Y" button.
5. Block: Press the "R" button.
5a. Blocking while standing protects from standard jump attacks (but not crouch attacks, throw attacks, and special attacks).
5b. Blocking while crouching protects from standard crouch attacks (but not jump attacks, throw attacks, and special attacks).
5c. Blocking while jumping protects from standard jump attacks (but not special attacks).
6. Throw An Opponent: Move toward the opponent with the direction pad and press either the "X" button or the "A" button.
7. Pause the game: Press the Start button (also, while paused, the move set for the current character can be seen).
NOTE: Only the host can pause the game and select the Command List (move set), but each player will see their own move set.
1. Line Change (switch between the front line and the back line) : Press the "L" button (this move will require the use of one bar of Spiritual Power).
2. Flash Step: Press the "B" button (this move will require the use of one bar of Spiritual Power).
NOTE: Depending on the character, Flash Step will either teleport your character behind the current opponent or move them closer or further away.
3. Dash: Press the direction pad in the same direction twice in a row (in the direction you want to dash in - either left, right, or up for a double-jump).
4. Guard Cancel: To come out of a block attacking, use a Flash Step, a special attack, or a Spirit Card while under attack.
5. Damage Cancel: Press the "B" button alongside an attack (or use a Spirit Card) to cancel the current damage (one Spiritual Pressure is required).
6. Special Attacks & Super Attacks: ...
6a. Each character has their own set of special and super attacks.
6b. To view this list, pause the game with the Start button and (when "Command List" is highlighted) press the "A" button.
6c. Whether the control is set to "Manual" or "Auto" on the options menu, these moves will work as shown.
6d. If the control is set to "Auto" on the options menu, special moves can also be activated by tapping buttons on the lower screen.
6e. The buttons in "Auto" control will read "SP.A" for special move A, etc. or "Super A" for super attack A, etc.
6f. If a special attack is activated while the Spritual Power is at least one bar, it can become reinforced (enhanced).
7a. Spirit Cards are displayed on the lower screen two at a time.
7b. While using "Manual" control, they are large buttons that utilize nearly the entire lower screen.
7c. While using "Auto" control, they are smaller and are located in the top left corner.
7d. The name of the card (in the card's upper left corner) will indicate its effect.
7e. The photo on the card will indicate the character it's associated with.
7f. The target of the card ("Myself" or "Enemy" or "All") is located in the card's bottom left corner.
7g. The strength of the card (4 being the strongest, 1 being the weakest) is displayed on the bottom of the card between the target and the photo.
7h. To activate a Spirit Card, tap it.
7i. Once activated, a countdown timer will appear on the activated card, keeping track of how much longer the card's effect will last.
7j. When the card's effect has ended, the card will be discarded and (if there are more unused cards in the deck) another card will take its place.
7k. Additional Spirit Cards can be collected and organized into decks in the single-player game.
8. "Auto" Control Changes...
8a. Special Attacks & Super Attacks can be activated with on-screen buttons.
8b. Blocking is automatic (if circustances allow).
8c. While using a chain combo (repeated weak attacks), if an opponent gets knocked into the air, your character will automatically follow.
8d. Certain advanced strategies/techniques can be restricted when "Auto" command is used (more advanced players may find it daunting).
8e. To switch between "Auto" and "Manual" control methods, tap the "Change" button in the bottom left corner of the lower screen.
What To Look For
1. On the upper screen, each player's current status is displayed across the top edge of the screen.
1a. The blue bar represents health (Soul Gauge).
1b. The green bar represents the Spiritual Pressure Gauge.
1c. The green number represents the Spiritual Pressure Stock.
1d. A character's picture will only be displayed for your own character.
2. On the upper screen, the number of hits in the current combo move will be displayed beneath the current status of the character performing the move.
3. On the upper screen, the Spiritual Power Gauge is located in the bottom left corner of the screen.
4. On the upper screen, the amount of time remaining (if there is a time limit) is displayed in the bottom right corner of the screen.
5. On the lower screen, the "Change" button (to switch between "Manual" and "Auto" control) is in the bottom left corner of the screen.
6. On the lower screen, the Spirit Cards are located in the center of the lower screen ("Manual") or in the top left corner of the lower screen ("Auto").
7. On the lower screen, the stock count (the number of remaining Spirit Cards) is in the left center of the screen.
8. On the lower screen, a Spirit Card's name/effect is in the top left corner of the Spirit Card.
9. On the lower screen, a Spirit Card's target is in the bottom left corner of the Spirit Card.
10. On the lower screen, a Spirit Card's associated character is pictured on the right side of the Spirit Card.
11. On the lower screen, a Spirit Card's level is displayed between the Spirit Card's target and the Spirit Card's associated character.
12. On the lower screen, the amount of time remaining before a Spirit Card's effect expires is located in the bottom right corner of the Spirit Card (after activation).
3. Score as many points as possible. (Point Victories)
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