Hint #1 - Weighty Concerns
The larger a Force Gem is, the more it weighs. The more a Force Gem weighs, the more it slow Link down. If you're getting really short on time, the smallest Force Gems might be a good idea, since they barely slow Link down at all. On the other hand, if you've got plenty of time left, you don't want to waste it, but you want to work on a larger Force Gem or two, you might want to consider...
Hint #2 - Throw Them Gems
...throwing the Force Gems! Link's ability to throw Force Gems is not affected by the size/weight of the Force Gem that he is holding. He can easily pick one up (regardless of its size) and throw it as far as the edge of the screen (assuming he doesn't have any walls gettin in his way and blocking and/or deflecting his throw. Throwing the larger Force Gems will move them much quicker than in Link was carrying them. Remember that Link only sees the Phantoms when he's holding a Force Gem, so make sure to check their locations quickly each time he picks them up. Another advantage to throwing Force Gems is that...
Hint #3 - Wind? What Wind?
...even though Link can't walk through the Wind Walls, he can throw the Force Gems through the Wind Walls! On several of the stages, there are areas where a Wind Wall will block the quickest route to your destination. Instead of carrying the Force Gems all the aroung, through them through the Wind Wall that stands in your way and then run around to the Force Gem at full speed.
Hint #4 - Claim 'Em & Toss 'Em
On some stages, each team's base may very small in size. To be able to work at the quickest rate possible, there will be a lot of Force Gem throwing. If you're trying to throw a Force Gem to your base and the base is full, or if the side of the base that is facing you is full, a thropwn Force Gem may hit the ones already in the base and not make it in, meaning that it will not count. If this is happening, take the Force Gems that you've scored and remove them from your base (in the most secure direction) so that the base is available to receive more Force Gems. Just don't forget that Force Gems are extremely valuable and, if you don't want to lose them...
Hint #5 - Get 'Em & Guard 'Em
...you'll want to have one of your Phantoms guard them at all times, whether they're in your base or not. Remember that the largest Force Gems are the most valuable, reaching up to 15 points each. If you can control - and successfully protect - two or three of these largest Force Gems, that may be enough to seal your victory.
Hint #6 - Look At Me, I'm A Wheel!
As Link, you may occasionally have a need for quick boost of speed, whether it's getting away form a Phantom, getting to your Base or a safe zone, or both. If this is the case and if Link is not carrying a Force, he can do a quick tuck-and-roll if you hold the stylus at the edge of the screen furthest from Link in the direcetion you want him to go (to get him running at top speed), and then quickly move the stylus back an forth perpendicular to the edge of the screen (right and left if the stylus is touching the top or bottom edge of the screen or up and down if thre stylus is touching the left or right edge of the screen. Be warned, however: roll too much and Link will get dizzy and nauseous. While he is, he will be unmovable and vulnerable.
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