L.O.L. is a unique game: it is a game that is only played with multiple players. There is no single-player portion to the title. In fact, the entire game is conducted via Single-Card Download play. As a result, this information will cover the entire game and all of its content.
1. With the power off, the host loads the game cartridge into their Nintendo DS system.
2. The host powers their system on, then taps on the "Warning" screen and then on the graphic for the game.
NOTE: A "menu" will appear during the opening credits with four squares situated in a two-by-two pattern; this is not a menu.
1. At the main menu, tap on "Start" (the top option)
2. The guest(s) will power on their Nintendo DS system.
3. The guest(s) tap on the "Warning" screen and then on the "DS Download Play" button.
4. When the graphic bar appears saying "LOL", the guests tap on it.
5. The guests' DS systems will ask "Would you like to download this software? Tap "Yes".
6. When the host's DS says that all guests trying to connect are connected, the host taps "Start" near the bottom right center of the screen.
(There are no selectable options.)
What To Look For
1. On the upper screen, the challenge will be displayed on the upper screen (while responding to the challenge).
2. On the upper screen, the highlighted submission will be displayed on the upper screen (when reviewing submissions for voting).
3. On the upper screen, the scrolling electronic message board is in the top center of the screen.
4. On the upper screen, the players' names will be displayed across the bottom edge of the screen.
5. On the upper screen, whichever name the short character is sitting on is the player with the current challenger/moderator.
6. On the upper screen, the number of tall walking characters (with lit matches) near the bottom of the screen indicate the number of minutes remaining (if there's a limit).
7. On the upper screen, when there is only a half minute (thirty seconds) remaining, the last tall walking character will light the fuse (by the third player's name).
8. On the lower screen, the drawing/writing space is displayed (when creating a submission).
9. On the lower screen, the various submissions will be displayed (when voting).
10. On the lower screen, the copier button (to copy the challenge to the lower screen) is the giant set of eyes at the bottom center of the screen.
11. On the lower screen, the bomb on the left edge of the screen will explode if (and when) time runs out.
12. On the lower screen, repeatedly tap the pen tool (to change the thickness of the lines being drawn) is in the bottom left corner.
13. On the lower screen, repeatedly tap the eraser tool (to change the width of what's being erased) is to the right of the pen tool.
14. On the lower screen, the clear all tool (a square made out of dashed lines) in to the right of the eraser tool.
15. On the lower screen, the "Done!" button is in the bottom right corner of the screen.
Game Controls / How To Play
1. Each round, there will be a moderator.
1a. The moderator in the first round will be the game's host.
1b. The player in first place will moderator the next round.
1c. If there is a tie, the moderator position will rotate.
2. Via the message bar at the very top center of the upper screen, the moderator will be asked to "Throw a challenge..."
2a. A challenge can be anything the moderator wants it to be.
2b. Example (from the instruction manual): Fill In The Blank (the moderator can write "My TV remote can do _____.")
2c. Example (from the instruction manual): Drawing (the moderator can write "Draw Panda Bear")
2d. Example (from the instruction manual): Complete a drawing (the moderator starts a drawing and the players copy it (copier button) and continue drawing)
3. After the moderator is done drawing/writing the challenge, the moderator taps "Done!" in the bottom right corner of the lower screen.
4. The moderator will then select a time limit by tapping "1 min.", "3 min.", or "Unlimited" (they can also return to the challenge by tapping "Return").
5. Each player will then be able to draw and/or write a response on their own lower screen.
6. When a player is finished, they tap "Done!" in the bottom right corner of the lower screen.
7. The player then taps "OK" (the top button) to confirm or "Cancel" (the bottom button) to back up and continue responding.
8. When all players have completed (and confirmed) their response,
9. The moderator then decides how the responses will be displayed.
9a. Responses can be displayed one at a time, two at a time, all at once, or any combination the moderator sees fit.
9b. To display one or more responses, the moderator will tap one or more of the boxes connected to responses on the lower screen.
9c. When the desired box(es) are checked, the moderator taps "Show!" near the bottom left side of the lower screen.
9d. If there are more responses to desiplay, the moderator continues this process until all of the responses are revealed.
10. Once the last response has been displayed, all players must tap "Vote!" near the bottom right side of the lower screen.
11. Each player will have three votes to cast (seen as stars at the top center of each player's lower screen).
11a. To cast a vote, players tap on the response of their choice on their lower screen.
11b. Each time a player taps on a response, one vote will be cast and a star will disappear from the top of the lower screen.
11c. After the last vote has been cast, the lower screen will become dark until the other players have completed their voting.
12. After all players have completed their voting, the vote count will be graphically displayed on the upper screen and a crown will appear on the lower screen.
13. The host will be asked to tap "Continue" (to keep playing) or "Quit" (to end the game).
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