Hint #1 - Hit & Run
One of the most underused abilities in basic Tetris games is the ability to slide pieces left and right after they've touched the ground, but before they've been locked down. Once the piece touches the ground, you still have a couple of seconds to slide it and/or rotate it before it gets locked down. If you can slide a piece underneath (or into) another piece to prevent a covered-up hole, it's almost always a good idea.
Hint #2 - The Hold Queue
Tetris Paty Deluxe includes an extremely helpful feature: the ability to Hold a tetromino. Holding allows you to store a tetromino for later and swap the held tetromino with an in-play tetromino at a later time. There are several helpful uses to Holding. First is the ability to save a tetromino for later; this is useful for saving the 1x4 tetromino for a full Tetris (to slam your opponents). Second is the ability to gain a few seconds of thinking time; if a piece is about to touch down (but it hasn't touched down yet), you can still swap for the tetromino that is being Held, which will then drop down from the top of the screen. Third is the ability to get rid of a tetromino; if you've got a tetromino that doesn't really fit in anywhere (like a 2x2 square or like a or an "S" or "Z" tetromino piece at the opening of a round), you can hold off the unhelpful tetrominos in the same way you can hold onto the most helpful ones.
Hint #3 - Squish Your Competition
Completing horizontal lines sends extra ("junk") lines at your opponents, forcing their playing field up and that much closer to the top of their screen. The more lines you can complete at once, the more likely they are to receive more junk. If you can complete a Tetris (four lines at a time with a 1x4 "I" tetromino), you'll hit them the hardest.
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