Setup & Timing
The game's opening credits weren't ridiculously long, but could be shorter for a kids' game. Navigating the menu system was doable, including by children, but putting the demo under "Today's Fortune" (and nowhere else) may have made it a little harder to find than it needed to be. Download time was long for the amount of data being sent.
Menus & Navigation
The menus themselves worked well. The options are all labeled and are large enough to tap without precise aiming. You got what you tapped on, and could even navigate the menu system with a finger without wiorrying about accuracy.
Ease Of Use / Play Control
The vast majority of the demo is reading. To procede from one page to the next, the player must tap on the feather (or anywhere on the lower screen). When the magic pot appears on the lower screen and the player has to rub the pot with the stylus. There is no indicator on the screen to say how close the player is to being done, and if the accuracy doesn't match the game's minimum standard, the rubbing can go on for a long time.
Graphically, the art looks good, and worthy of Disney, but the text is small, with an odd font, and it can be hard to read. The text is also crammed into the bottom part of the upper screen, leaving the lower screen practically blank and unused throughout most of the demo. The audio is a loop of Disney-sounding elevator music. It's pleasant and happy, but it's also very repetitive and can be ignored. The only useful sound effect is the audio indicator of whether the player is rubbing the magic pot correctly (seeing as how there is no visual indicator), but it can also be gotten around. Feature-wise, there are no selectable options.
The biggest problem with Tinkerbell is that there's no game to play, at all. The demo consists of a fortune telling mini game which has absolutely nothing to do with the single-player experience's main game. It doesn't play the same and it doesn't look the same. It gives players a false impression of what the main game will be like. This site doesn't review the main part of a game (there are plenty of other websites that do that). The Single-Card Downloadable Demo, however, was quite possibly the least fun "game" reviewed on this site because they straight up forgot to put any game into it. There's reading, the rubbing (scratching at the screen with the stylus), and then a fortune is given. In fact, the fortune has nothing to do with the intensity, pressure, speed, or direction of how the player rubs the magic pot. While reviewing the game, the same input was repeated several times, each to very different results. Even five year olds will find this activity amusing no more than a couple of times before never wanting to do it again. In a sequel (there are multiple sequels available alread), I can only hope that any included demo will actually feature gameplay from the game's main single-player experience.
Co-locate (or re-locate) the demo in a "Multiplayer" or "Game Share" location off the main menu.
Add in a "% Toward Completion" gauge to indicate how far along the player is while rubbing the magic pot.
Indicate if the player is accurate in their motions or not at any given time.
Allow the player to adjust font type and font size for easier reading, and if necessary, put the text on the lower screen (moved to the top only to make room for the pot).
Include two (or more) pieces of music, and loop them one after the other to cut down on repetitiveness.
Replace the demo with one that features gameplay from the main game.
Overall Single-Card Download Rating: 36 / 100 (a.k.a. 18/50)
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