1. With the power off, the host loads the game cartridge into their Nintendo DS system.
2. The host powers their system on, then taps on the "Warning" screen and then on the graphic for the game.
3. The first time that the game is turned on, it will prompt for a user name, which can be entered by tapping the letters on the on-screen keyboard.
NOTE: The default name is "New_Player" and can be used (and, if so desired, changed later).
1. The host taps on "Multiplayer" twice (once to highlight and again to select).
2. The host taps on "Game Share" twice (once to highlight and again to select).
NOTE: Toon-Doku's demo can download while the host's Nintendo DS system is closed (this preserves battery life).
3. The guest(s) will power on their Nintendo DS system.
4. The guest(s) tap on the "Warning" screen and then on the "DS Download Play" button.
5. When the graphic bar appears saying "Toon-Doku", the guests tap on it.
6. The guests' DS systems will ask "Would you like to download this software? Tap "Yes".
1. Tap "Tutorial" twice on the main menu to enter the Tutorial Mode.
2. Tap "Instant Play" twice to begin the game.
3. To select a style, tap on the small graphic of your choice beneath the word "Style:" on the right hand side of the lower screen.
4. To select the number of locked (pre-filled) squares, tap the arrows next to "Locked" above the Style selection area.
4a. To decrease the number of locked squares, tap the arrow to the left of the number once for each one fewer locked square you'd like.
4b. To increase the number of locked squares, tap the arrow to the right of the number once for each one additional locked square you'd like.
5. After selecting the style and the number of locked squares, five randomly-selected game boards will be listed (by number) along the top of the lower screen.
6. Tap on a game board number once to highlight it and see a preview of it displayed on the upper screen.
7. Tap on a game board number twice after it is already highlighted to select it and begin the game.
8. If you don't want to play any of the available game boards, change either the style or the number of locked squares, and then change them back.
Changing any settings will provide five new board choices.
Game Controls / How To Play
NOTE: There are several control schemes in Toon-Doku, as described in the the Tutorial Mode. Only the most easy to use control scheme is described here.
Part 1: The basics of Sudoku...
1. Sudoku is a puzzle game that uses images (usually numbers, but not always).
2. Sudoku boards are made up of squares and (usually) use a 9x9 grid, split into 9 3x3 regions.
3. Some of the squares will be filled in with the images.
4. Using the squares that are already filled in (along with patterns and logical deductions), you must fill in the empty squares with the correct images.
5. The rules about which images can go in which squares are as follows:
5a. No image can appear twice in the same 3x3 region.
5b. No image can appear twice in the same row.
5c. No image can appear twice in the same column.
6. Most Sudoku players prefer to make notes (Marks) in the squares indicating which images can (or can not) be legally placed there.
Part 2: How the game's controls work...
1. To drop an image into a square, drag it from the collection (without lifting the stylus from the screen) until it's on the correct square, then lift the stylus.
1a. The collection is on the right side of the lower screen, directly beneath the large arrow.
1b. Copies of images can also come from locked squares (not just the collection), so be careful not to accidentally drag an image off one and drop it unintentionally.
2. To remove an image from a square, drag it from the square (without lifting the stylus from the screen) until it's not on the board, then lift the stylus.
NOTE: Items in locked squares are always correct and connot be dragged off (just copied).
3. To add a Mark to a square, you must first highlight that square.
NOTE: To highlight a square, use left, right, up, and down on the direction pad.
4. Once the square is highlighted, drag the image you want to Mark (without lifting the stylus from the screen) from the collection to within the Mark System box, then lift the stylus.
4a. The Mark System (in the bottom right corner of the lower screen) will always represent whichever square is currently highlighted.
4b. The image you Marked will appear in the corresponding circle within the Mark System to indicate that it's been Marked.
4c. A dot will then appear on the board in the highlighted square in the corresponding part of the box.
5. To remove a Mark from a square, you must first highlight that square.
6. Once the square is highlighted, drag the image you want to un-Mark (without lifting the stylus from the screen) until it's over the collection, then lift the stylus.
7. To zoom in or out (of the board), double-tap on an empty square (or outside of the board).
8. To move around while zoomed in, touch an empty square (or outside the board) and drag the board around by moving the stylus without lifting it from the screen.
9.To pause the game, close the Nintendo DS system or press the Start button.
10. Once the game has started, if you don't like the images that were randomly selected, you can change them.
10a. Press the Start button to pause the game and and access the in-game menu.
10b. Double-tap on "Random Pieces" (the second to last option, on the left) to have the game randomly select new pieces.
10c. If you still don't like the pieces, repeat as often as you'd like, but know that you can't go back.
10d. If you want to stick to numbers, double-tap on "Use Numbers" (the second to last option, on the right).
11. To clear off the puzzle and start over, press the Start button and then double-tap "Clear the puzzle" (the second option from the top).
12. To remove all of your Marks, press the Start button and then double-tap "Clear All Marks" (the third option from the top).
What To Look For
1. Board selection: On the upper screen, the highlighted board is displayed.
2. Board selection: On the lower screen, five selectable boards are listed across the top edge of the screen.
3. Board selection: On the lower screen, the number of locked (pre-filled) squares is selectable on the right side of the screen below the selectable boards.
4. Board selection: On the lower screen, the style can be selected beneth the locked square selection.
5. Board selection: On the lower screen, press the arrow in the bottom right corner to return to the main menu.
6. During the game: On the upper screen, the time elapsed is located in the top left corner.
7. During the game: On the upper screen, the number of errors so far is located in the top right corner.
8. During the game: On the lower screen, the game board is the left 2/3 of the screen.
9. During the game: On the lower screen, the Collection is located on the right edge of the screen in the center.
10. During the game: On the lower screen, the Mark system (for the currently highlight square) is in the bottom right corner.
1. Complete the Sudoku puzzle.
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