1. With the power off, the host loads the game cartridge into their Nintendo DS system.
2. The host powers their system on, then taps on the "Warning" screen and then on the graphic for the game.
3. When the game loads up, the host taps the lower screen (if the demo starts, the host presses the "A" button and then taps the lower screen).
1. The first time the game is played, the host's display will show "Tutorial" on the lower screen.
Each subsequent time the game is played, the mode last played will be displayed upon startup.
2. The host taps the "-" on the left edge of the screen or presses the direction pad to the left once.
3. The host's display will now show "VS Mode".
The "VS Mode" icon is the second icon from the right.
4. Four "vs icons" will display on the host's screen.
5. The host taps the third icon from the left or presses right on the direction pad twice.
6. The host's display will now show "Single-Card Play".
7. The host taps the highlighted icon for "Single-Card Play" or presses the "A" button while it's highlighted.
8. The host selects the art and effect they want from the available options.
8a. To select the art, the host makes sure that the art is highlighted (the "-" sign is to the right of it and the "+" is to its left).
8b. To select the art, the host then taps the "+" or "-" on the lower screen or press left or right on the direction pad.
8c. The first time the game is played, the art will only have one option: Cockpit.
8d. To select the effect, the host makes sure that the effect is highlighted (the "-" sign is to the right of it and the "+" is to its left).
8e. To select the effect, the host then taps the "+" or "-" on the lower screen or press left or right on the direction pad.
8f. With the effect highlighted, the host can press the "Y" button to sample the effect.
8g. The first time the game is played, the effect will only have one option: Star.
9. The host taps "OK" in the lower screen's bottom right corner or presses the "A" button.
10. The host then taps "Yes" or presses the "A" button.
11. The guest will power on their Nintendo DS system.
12. The guest taps on the "Warning" screen and then on the "DS Download Play" button.
13. When the graphic bar appears saying "Trioncube", the guest taps on it.
14. The guest's DS systems will ask "Would you like to download this software? Tap "Yes".
1. The host sets the game's goal (the distance traveled).
1a. The goal can be 1000, 2000, 3000, 4000, 5000, 6000, 7000, 8000, or 9000.
1b. The goal can be set by tapping the "+" and "-" on the host's lower screen or by the host pressing left and right on the direction pad.
1c. The goal can also be set while the guest is powering up, connecting, or downloading the software.
2. The host then taps "OK" in the lower right corner or presses the "A" button to begin the game.
Game Controls / How To Play
1. Trioncube uses pieces similar to Tetris, except that each piece is composed of three pieces, not four.
2. Pieces can be rotated and dropped so that nine of the squares form a 3x3 megasquare.
3. The game begins with each player having an empty, nine-column board.
4. Pieces will fall at an extremely slow pace, one at a time.
4a. Pieces can be rotated clockwise 90 degrees by pressing the "A" or the "L" button.
4b. Pieces can be rotated counter-clockwise 90 degrees by pressing the "B" or the "R" button.
4c. Pieces can be dropped quickly by pressing down on the direction pad.
4d. Pieces can be moved left or right by pressing left or right on the direction pad.
4e. Because pieces fall so slowly, they can be brought down to the lowest row(s) and then moved sideways underneath peices before being locked in.
5. Pieces need to be arranged in a 3x3 megasquare.
5a. Any empty, covered up spaces can no be part of a 3x3 megasquare.
5b. Any space can be part of a 3x3 megasquare as many times as is possible (up to 9) without duplicating the exact same 3x3 megasquare.
6. Once a 3x3 megasquare is made, the individual blocks that were part of it will pulsate.
6b. Once a megasquare is completed, you must complete another megasquare with the next piece or the pieces will drop off the screen.
6a. You will have a limited amount of time to place that next piece to create another megasquare before the pieces will drop off the screen.
6c. The closer to the top of the screen the pile gets, the less time you'll have to place that next piece.
6d. When pieces drop off the board, they're added to your coin count. The more pieces to drop off at once, the higher the coin value.
6e. Coin value is depicted as bronze, silver, gold, or diamond.
6f. Coins earned in Single-Card Donwload games DO count toward unlocking new art and effects.
7. Any squares not sitting on top of the pieces that drop off the board will stay where they're at.
8. Any squares that are sitting on top of the pieces that drop off the board will fall staright down as individual squares.
9. Each 3x3 megasquare created propels your ship forward.
10. The more 3x3 megasquares you can chain together, the more that each one will be boosted by the one before it.
11. The more successful you are, the more junk squares are sent to your opponent.
11a. Junk squares are an off-black color.
11b. Junk squares can not be a part of the a 3x3 megasquare you create.
11c. After you create a 3x3 megasquare, if junk blocks can contribute to an extension of additional megasquares, they will do so automatically.
What To Look For
1. While a piece is falling, a dashed outline shows where it will land if the piece goes straight down without with its current rotation.
2. On the lower screen, the next piece to fall is displayed in a circle in the upper left corner of the lower screen playing board.
3. On the lower screen, the distance remaining is displayed along the right side of the screen.
4. If you are withint 150 of your opponent, their ship will be on the screen at the correct mile marker.
5. If you are in the lead, your opponent's ship will be in the bottom right corner along with the distance marker they're at.
6. If you are not in the lead, your opponent's ship will be in the top right corner along with the distance marker they're at.
7. On the lower screen, a countdown timer will be in the top right corner.
8. An animatic will be showing on the upper screen that will change based on how well you are (or are not) doing.
2. Chain long series of 3x3 megasquares together.
3. Be the first player to reach the preselected distance.
Other information available:
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