Hint #1 - Some Plans Can Bomb
When a bomb goes off, two things can happen. The uncommon result is that the forward borders of each player's territory is uncaptured and randomized. The common reselt is that all of the area surronding the bombo (up to five spots away) can become uncaptured and randomized. The obvious loser in this scenario is the player that has more closely-surrounding territory. Do you see a player skirting the edge of a bomb's colored area? Why not sneak in and detinate it for them!
Hint #2 - Bombs Ahoy!
Is there a bomb where you want to go? Use a turn early on to sneak in and detonate it. Otherwise, you might lose a lot more later on (like the game!) when your opponent detonates it, or when you detonate it by accident.
Hint #3 - Some Abilities Really Are Special
Only Elliot is used in the multiplayer version of Chameleon, and she has two special abilities. Her 1-Star Ability is Neutral. It reduces and Obstacle Tile to rubble, making it a Neutral Tile that can be captured. This can help you get around obstacles that might have taken several turns to circumnavigate. Her 3-Star Ability is Double Turn. Just like the name suggests, you get a second turn immediately after the current one. Need one more move to win? Why, here you go!
Hint #4 - On The Proper Use Of Barriers...
Obstacle Tiles are (effectively) the same thing as the walls that surroung the entire playing field. They're an area that (special abilities aside) can't be messed with. However, they can (like the walls) be used to your advantge. If a player captures tiles in such a way that there are other tiles surrounded by only that one player's captured tiles, walls, and barriers - in a way that the other player can't possibly get to them - the tiles are automatically captured. If barriers are going to be in the ay, you make at well make use of them, right?
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