Setup & Timing
Getting around is simple with "DS Download Play" being on the main menu. The opening credits aren't extremely long. The download time is average.
Menus & Navigation
Menu options have a sufficient size and buffer space. Tapping is accurate.
Ease Of Use / Play Control
Play control in Left Brain Right Brain is pretty simple overall. Most of the game is played with only a simple tapping mechanic ("Open The Safe! uses a dialing mechanic). The game has an awkward (and frustrating) scoring structure in the Demo's "Hit The Monsters!" game, not giving 1:1 credit for tapped monsters (sometimes awarding a "zero" score). When a person is focusing on scoring methods or is frustrated over not receiving a score, their results suffer in subsequent playthroughs.
The content is not too bad. The main game includes a lot of micro games, five of which appear either in the Vs Play or in the Demo (one of the micro games - "Pop The Balloons!" appears in both) and providea bid of variety. Featuring both a Demo and Vs Play provides some play variety. The look is EXTREMELY simple (exactly the look they were looking for). The sound, however, is entirely unnecessary and doesn't really add anything to the game (outside of letting you know when a flying saucer is coming in the "Hit The Monsters!" game.
The whole premise of Left Brain Right Brain is to enhance your ambidexterity (your ability to use either hand as the strong/primary hand. With the current setup, it's easy enough to cheat, but then you turn an interesting experiment into a pointless collection of micro games. For people willing to give the game an honest try will find some interesting information provided within the post-Demo breakdown. I'm not sure about its accuracy, but it does make for some interesting discussions. How much distance will the game get in the long run? Honestly, not as much as many other "Brain" games, but its focus is different and unique enough to mean you're not seeing more cookie cutter brain titles that all do the same thing. Just don't give the giant hand a high-5; he won't like that. At all. Seriously.
Repair the scoring structure in "Hit The Monsters!" to 1:1 (one point for one hit).
Vary the mechanics used in the various micro games to expand variety.
Expand the Demo to include replayability of individual micro games without having to re-enter the entire diagnostic process.
Overall Single-Card Download Rating: 75 / 100 (a.k.a. 37.5/50)
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