Setup & Timing
Just like Namco Museum DS, the option to send the demo is right on the main menu and, thus, very easily accessable. The opening credits are quick and not a problem. Download time for the demo runs 30-35 seconds, on average.
Menus & Navigation
To get to the download, you tap "Download" on the main menu (easy, right?). The menu options are very large buttons with very large labels. The buffer space isn't as big as other menus, but the menu buttons are big enough that a large buffer space isn't necessary.
Ease Of Use / Play Control
Being a game focused on sight and timing, Flash Focus: Vision Training In Minutes A Day has a simple "Tap-Tap-Tap" mentality. There's really not much else to it, but there isn't much more necessary. Aim is important, so don't use your finger (use any proper stylus) is you want to succeed. Otherwise, your success with the game will depend entirely on sight and timing.
The graphics in the Quick Training (Baseball Pitch) are a nice quality 3D with excellent sound effects thrown in (don't get distracted by them). The graphics in the Quick Eye Age Check are comprised of boxes, lines, and semi-circles; they're nothing to write home about, but nothing more is needed. For as good as the sound effects are, the music will be that much more annoying after a couple of times through. Feel free to turn the volume off. The biggest drawback in content, however, is the lack of things to do. There are only two activities. While each of them is different each time they're played, it's still not a lot.
As always, all I review here is the Single-Card Download content on a game pack. In Flash Focus: Vision Training In Minutes A Day, the only Single-Card Download content is a demo that features a mere two activities. As demonstrated in Brain Age: Brain Training In Minutes A Day!, a lot more can be included in a demo within this category of games.
In developing this game, Nintendo worked with Namco Bandai, a company that has a lot of experience in the "See-And-Tap" mechanic that focues on both sight and timing: they developed both QuickSpot and Point Blank DS. The sad fact is that this game doesn't match up to either of those. The variety and content just isn't there. In addition, there's no rule that says every game developed for adults within the G Touch Generations line needs to have a clinical feel to it. There's nothing wrong with a clinical feel, but adults can handle other game design styles; they are, after all, adults. Overall, I feel the quality should be the overriding factor and, unfortunately, Flash Focus (name shortened on purpose) just doesn't match up.
It is a bad game? No. Is it a great game? No. Nobody will give up hours each day playing (which is not the game's intent anyway), but it won't be the game that people go out of their way to tell friends and family about either. It almost came across as something the companies worked on together on weekends as a way of cashing in on the older Nintendo DS market. Keep in mind, I'm NOT saying this is the case, but I know for a fact that both companies are capable of much more, both in terms of quality and content. They're two of the top companies in the business for a reason. I personally hope that, if a sequel is made, more content and more variety is added. They're on the right track here. It just feels to me like they got off the train a couple of stops too early.
Include more activities in the downloadable demo.
Encorporate Single-Card Download multiplayer activities - either Vs Play and/or demo vs demo play.
Overall Single-Card Download Rating: 67 / 100 (a.k.a. 33.5/50)
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